The Ultimate Super Mario Bros. FAQ Version 2.5 By The M0urning §ta* sensei_otaku@hotmail.com *********************************************************************** TABLE OF CONTENTS *********************************************************************** Chapter 1 Introduction Chapter 2 History Chapter 3 Story Chapter 4 Instruction Manual Chapter 5 Walkthrough (World 1:1 - 8:4) Chapter 6 Bad Guy List Chapter 7 Item List Chapter 8 The Minus World Chapter 9 Cheats and Game Genie Codes Chapter 10 Legal Stuff Contact Information Chapter 11 Conclusion Chapter 12 Special Thanks and Goodbye Chapter 13 Coming Soon *********************************************************************** Chapter 1 INTRODUCTION *********************************************************************** Welcome to my first full-length FAQ. On the first video game I ever played, Super Mario Brothers. I really don't have much more to say...uh...yeh...this game was fun, and it was kinda fun writing this FAQ, although it took me a while. I am using the great Marshmallow as my role model although I don't believe I will ever write as many FAQs as him. If you don't know who marshmallow is, you don't read the greatest FAQs for most N64 games. Using this FAQ, you will find all the stuff you heard about but could never find in SMB. There are many secrets hidden in this game, and they’ve been exposed I this walkthrough. There is also a section about different codes, cheats, and glitches in the game, including the infamous minus world. That's pretty much all I have to say. So, uh...happy gaming!!! *********************************************************************** Chapter 2 HISTORY *********************************************************************** What's gone on with this FAQ... 03-10-01 Updated some stuff for version 2.5 and. This is now featured on another site, RoyalRanger's NES site. Wow! 02-06-01 Finished version 2.0 of this FAQ and sent it out to all the sites hosting it. Updated site list and got rid of all the dead-beat sites. 11-09-00 Well I've finally finished Version 2! I'm sending the update off to all the big sites that are hosting this FAQ now. My site's up again, but the address has changed to go.to/dotdotdot. I also began work on version 2 today (got a head start). 08-29-00 Finished my long move to New York. Started working on first full version again. Have a little more experience now, though. 05-06-00 Started fixing the Beta to make version 1. Added appendix sections. Perfected formatting for text format, because .doc sucks. 05-03-00 Finished Beta Version. 22 Pages total. E-mailed about using Game Genie information and True Story of TSMB. 05-01-00 Started on the Beta Version. *********************************************************************** Chapter 3 STORY *********************************************************************** Wow, such an original story!!! Hmmm, let's see...the evil king has kidnapped the princess, and her boyfriend goes to save her along with his brother. Yes, the same old thing, however.... This evil lizard-dragon thing, Bowser Koopa, that has a castle in Mushroom Land, where all the mushroom people live, kidnaps the Mushroom King's daughter, princess Peach Toadstool. Some squire type guy sent by the king, Toad, sets out to save her. However, Toad is a short little guy with a giant mushroom on his head, so he's got no chance. Enter Mario, an Italian plumber from Brooklyn, NY (according to the later movie). He is in love with the fungi princess, and his brother and he set out on a valiant quest to save her from the Evil lord Bowser Koopa and his Koopa Troopa and Goomba minions. Ok, enough of that... Not that anyone read it... Here's a story I read at http://nesoracle.retrogaming.net : ----------------------------------------------------------------------- The True Story Behind Super Mario Brothers. By: Ryan (Gamme) McCulloch Introduction: Many people do not know the true story behind the game Super Mario Brothers. Like with Roswell, NM, the building of the pyramids, and the JFK Conspiracy; there are many "stories" attributed to it - none of which can ever be PROVEN true (as well as never be proven false). But here now, you can finally die in peace. For, hold on to your seats folks, here comes: "Secrets Revealed: Super Mario Brothers" As many people erroneously think, The Kingdom of the Mushroom People was never actually peaceful. In fact, it wasn't even called "The Kingdom of the Mushroom People". It was known as "The Republic of the Gibrion Alliance" (The RGA), a struggling Middle Eastern Nation in the midst of a Civil War. Mario was not a happy-go-lucky plumber; he was a notorious protester, who had been jailed thrice for speaking out against the Gibrion Socialist Republic Government. At this time, King Koopa was not a king - he was a small-time politician, known by the name of Charles Kooper. The Gibs had been using the Shrooms (Mushroom People) for hundreds of years now as slaves. The Shrooms were just beginning to become smarter - and with wisdom comes defiance. You see, for 2 months now the Shrooms had been planning to overthrow the Gibs, and start a new nation of their own. All they needed now was a leader. Charles Kooper stepped in to take the job. He was a great leader and a wonderful orator. He would get the Shrooms all riled up with his powerful speaches. It was June 6, 1983. The Shrooms had binded together and started war with the Gibs. In this army was protestor Mario. He had no fear of dying for his Mushroom People. The terrible war lasted 1 year, 3 months, and 16 days. The Shrooms had lost more men then they even knew they had. But they had did it - they defeated the oppressive Gibrion Government. They had killed the evil Gibrion leader Snort (his son Wart comes to play in the next story). The Shrooms had crowned Charles Kooper as their new king. But soon Charles Kooper (King Koopa, now) became power and money hungry. He reverted back to the Gibrion ways of slavery. Mario was the first to speak out against this. However instead of jailing him, King Koopa kidnapped his fiancée Patricia Seavings (Princess as she was called). Mario called a meeting with the Shrooms and decided it was time for a second Civil War. But this time he had to do it alone. With only the help of Patricia's brother, Luigi. And this is where our story begins. ----------------------------------------------------------------------- yup, that's it...quite interesting, eh? *********************************************************************** Chapter 4 INSTRUCTION MANUAL *********************************************************************** The following is exactly what is printed in the instruction booklet that came with the game Super Mario Bros./Duck Hunt/World Class Track Meet (may not be exactly the same as other SMB manuals) for the Super Mario Bros. section (the other two sections were excluded), starting with page 2. The page number is ABOVE what is printed on the page, not below. [2] Thank you for selecting the Nintendo Entertainment System® Super Mario Bros.® ,Duck Hunt® and World Class Track Meet™ Pak. Please read this instruction booklet to ensure proper handling of your new game and then save the booklet for future reference. PRECAUTIONS 1) This is a high precision game. It should not be stored in places that are very hot or cold. Never hit or drop it. Do not take it apart. 2) Avoid touching the connectors, do not get them wet or dirty. Doing so may damage the game. 3) Do not clean with benzene, paint thinner, alchohol or other such solvents. Note: In the interest of the product improvement, Nintendo Entertainment System specifications and design are subject to change without prior notice. This game has been programmed to take advantage of the full screen. Some older model T.V.s have rounded screens and may block out a portion of the image. © 1988, 1989 Nintendo of America Inc. [3] GAME SELECTION * When you turn on the system power switch on, a screen like that to the right will appear. * Use the SELECT button or Control Pad to choose the game you want to play. * When you select a game, each title screen will scroll from right to left. * When you have decided on the game you want to play, press the START button or A/B button and a demo screen will appear. * Refer to each game’s starting procedure before starting. CAUTION To return to the game selection once the game is over, either press the RESET button or turn the power switch off and then on again. [4] SUPER MARIO BROS.® OBJECT OF THE GAME/GAME DESCRIPTION One day the kingdom of the peaceful mushroom people was invaded by the Koopa, a tribe of turtles famous for their black magic. The quiet, peace-loving Mushroom People were turned into mere stones, brick and even field horse-hair plantsm and the Mushroom Kingdom fell into ruin. The only one who can undo the magic spell on the Mushroom People and return them to their normal selves is the Princess Toadstool, the daughter of the Mushroom King. Unfortunately, she is presently in the hands of the great Koopa turtle king. Mario, the hero of the story (maybe) hears about the Mushroom People’s plight and sets out on a quest to free the Mushroom Princess from the evil Koopa and restore the fallen kingdom of the Mushroom People. You are Mario! It’s up to you to save the Mushroom People from the black magic of the Koopa! 1. NAMES OF CONTROLLER PARTS AND OPERATING INSTRUCTIONS. Controller 1/Controler 2 * Controller 1 - for 1 player game * Controller 2 - for second player in 2 player game [5] + Control pad moves Mario (Luigi): Up Arrow - ??? Right Arrow - Walk to the right. (Push button B at the same time to run.) Down Arrow - Crouch. (Super Mario only.) Left Arrow - Walk to the left. (Push button B at the same time to run.) A Button Jump Mario (Luigi) jumps higher if you hold in the button longer. & Swim When you’re in the water, each press of this button makes you bob up. *Don’t get too lazy about swimming or you’ll get pulled under by the whirlpool at the bottom of the screen. B Button Accelerate Press this button to speed up, then jump and you can go all the higher. & Fireballs After you pick up the fire flower, you can use this button to throw fireballs. SELECT Button Use this button to move the mushroom mark to the game you wish to play. [6] START Button Press this button to begin. Pause: If you wish to interrupt play in the middle of a game, press the START button. The pause tome will sound, and the game will stop. Press the START button again when you wish to continue playing. The game will continue from where you left off. *The TOP SCORE will disappear if the reset switch is pressed or the power switch is turned off. 2. HOW TO PLAY As this game proceeds the screen gradually advances to the right. The Mushroom Kingdom is made of a number of worlds, and each world is divided into 4 areas. The fourth area of each world ends in a big castle. The Princess, as well as her mushroom retainers, are being held in one of the castles by the turtle tribe. In order to rescue the Princess, Mario has to make it to the castle at the end of each world within the given time. Along the way are mountains, pits, sea, turtle soldiers, and a host of traps and riddles. Whether or not you can make it to the last castle and free the Princess depends on you. You’re going to need sharp wits and lightning reflexes to complete this quest! [7] Starting position and time progress * At the beginning of the round, play starts from the beginning of the area; however, once Mario gets about halfway through an area, he doesn’t have to go all the way back to the beginning after getting done in by one of the bad guys. * When you get to the last castle, you start the game over from the castle entrance. * When play starts, the clock in the upper right of the screen starts ticking away. Any time left on the clock when you get to the end of each area is added to your score as bonus points. * There is no remaining-time bonus when you get to the very last castle. * At the end of each area is a small castle, but before you get to the castle you have to go up a big staircase and jump onto a flagpole. The higher you jump onto the flagpole, the higher the bonus you receive. [8] Pointers Jumping Mario and Super Mario both jump the same height. * The height Mario jumps depends on how long you hold the A button down. * You can use the •+• control pad to make Mario hook to the left or right even in mid-air! * Pushing the B button makes Mario speed up, and when Mario is speeded up he can jump higher. Bonus Prizes * If Mario picks up 1 up mushroom, he gets and extra life. * If Mario picks up 100 coins, he gets an extra life. * In addition, there are other ways to get an extra Mario. [9] Mario, Super Mario, Invincible Mario, etc. Mario’s Friends If you come across mushrooms who have been turned into bricks or made invisible, they will reward you by giving you a power boost. With each boost Mario changes into a different, more powerful Marion, as shown below. [=Mario=]----à[Magic Mushroom]----à[=Super Mario=]----à[Fire Flower]> | | >----à[Fire Flower]----à----à[=Fiery Mario=]ß----ß----ß----ß---< (return to regular Mario when bumped by a bad guy) [=Mario=]----à[Starman]----à[=Invincible Mario=] [10] * When Super Mario or Fiery Mario are bumped into by a bad guy, they don’t die but simply return to their old regular-Mario selves. * For a short while after turning back into his regular-Mario self, Mario flickers. During this time, he can not be killed by bad guys (he’s invincible). How to topple the Turtle Tribe * Bad guys on top of the bricks can be taken care of by punching them from below. Bad guys on the ground can be done in by jumping on top of them. If you bump into an enemy from the side or from below, you die. *when in the water, no matter what the direction you hit the bad guys from, you die. * If you stomp on a Koopa Troop, he becomes a (shell) and stays motionless for a while. During that ttime, you can kick him and send him flying to knock down other enemies. * When Mario has fireballs, use the B button to throw them and fry the enemy. * Some bad guys can't be killed, watch out for these immortal creeps! * The points you get depends on how you kill the enemy. Try a few different methods to see which gives you the most points. [11] Beware! The following are deadly: * Bumping into members of the Turtle Tribe and other baddies. Walking into flames. * When you bump into a (shell) you had once kicked. *however, Super Mario turns into regular Mario and the game continues at that spot. * When you fall into a pit or get sucked down a drain. * Time runs out. [Little Goomba] A Mushroom who betrayed the Mushroom Kingdom. One stomp and he dies...100 PTS. [Koopa Troops (green)] Soldier of the Turtle Empire, his orders are to find and destroy Mario. Jump on him and he stops moving for a while...100 PTS. [12] [Koopa Troopa (red)] This turtle is chicken! Very timid, he gets scared easily and runs back and forth a lot. Jump on him and he stops moving for a while...100 PTS. [Koopa Paratroopa (green)] A bit out of control, he wings around aimlessly and comes at you all of a sudden. Stomp on him and he loses his wings...400 PTS. [Koopa Paratroopa (red)] This turtle is under control, but likes to take it easy. Stomp on him and he loses his wings... 400 PTS. [Buzzy Beetle] Quite the toughy, fireballs don't even faze him...100 PTS. [13] [The Hammer Brothers] These wilt twin-brother turtles come at you throwing hammers...1000 PTS. [Spiny] Lakitu's pet, but a wild fighter. You can't kill him by jumping on top of him...200 PTS. [Lakitu] The mysterious turtle who controls the clouds. He chases after Mario and drops Spiny's eggs on top of him...200 PTS. [Pirana plants] Man-eating plants that live in the flower-pots. They show their faces quickl and without warning, so watch out! You can't kill them by jumping on top of them...200 PTS. [14] [Spiny's eggs] Eggs of the turtle Spiny, pet of Lakitu. You can't destroy them by jumping on them...200 PTS. [Cheep-cheep] Usually found in the water, but also sprouts wings and flies so you have to be careful in the air too. Can't be killed from above while she's in the water...200 PTS. [Bullet Bill] Chases after Mario slowly but steadily. You can kill him by jumping onto him from above...200 PTS. [Bloober] Chases stubbornly after Mario; a guy to look out for. You can't kill him by jumping on top of him...200 PTS. [15] [Podoboo] Protector of the great sorcerer Koopa king, he comes flying out of the lake of fire inside the Koopa king's castle. [Mushroom retainers] Seven Mushrooms who originally served in the court of Princess Toadstool, but now are under the spell of the evil Koopa king. [Princess Toadstool] Princess of the Mushroom Kingdom, she is the only one who can break the spell of the evil Koopa king. [Jumping board] If Mario jumps onto it, it goes up and down. Pushing the A button when the jumping board is all the way up makes Mario jump superhigh. [Bowser, King of the Koopa] The sorcerer king holding Princess Toadstool captive in the last castle. He comes at you spitting fire. There are several ways to kill him, but you only get points if you use fireballs. [16] Secret Tricks (shell) Bulldozer attack * Kick one of the (shell) and then run right behind it (use the B button) and your path will be cleared for you as your enemies are sent flying. *Just look out for ricochets. If the (shell) runs into a (pipe), your attack will backfire and you'd better move fast to keep from getting swept off yourself. *If you want to get a lot of points, be sure not to leave any enemies alive behind you, since the more enemies you kill the more new ones appear. *********************************************************************** Chapter 5 WALKTHROUGH (World 1:1 through 8:4) *********************************************************************** Well, here it is. Most of these levels you will need no help with. Certainly you will need no help with the first level, but it demonstrates some basics of the game. *World 1: Level 1 = Wow, what a difficult level. Well, if you haven't played before at all, it might be a bit difficult. Ok, in the first ? block there is a coin, but in the second is a mushroom. Bounce on the goomba to kill him. Ok, Jump over the first three pipes, wither avoiding or stomping on the goombas. The fourth pipe is a warp to the near end of the level. If you take it right away, scroll down to the *. However, you can get an extra life and still take it or you can continue playing normally. Right after the pipe is a hidden block above the left-most side of a small hill in the bg graphics. Jump and out comes the 1-up. If you do it without moving too much to the right, you can still take the pipe. Otherwise, continue. All right, under the second block coming up next is a Flower if you are super Mario, and a mushroom if not. Get it, without getting hit by goombas. Under the next ? is 11 coins. Then is a group of 2 boxes, the second one contains a star. After the star is a pyramid of ? boxes. The top one contains a flower, the three bottom contain coins. Next is just a series of stars and holes. Jump over the holes to get across. * Here is just a row of boxes, the ? one contains a coin. To get 5000 on the flag step all the way to the right of the top part of the stairs as far as you can without falling off. Now, hold down B and press right until you get to the very end of the platform and push and hold Jump. Level 2 = This is the first underground level you go to. The first ? block is a Power Up. The first regular box you see contains 9 coins. Now comes a thing that looks like a badly written W. at the very end of the W the top box contains a star. After the row of coins on some boxes, there is a thing hanging down that looks like a backwards J. The top block on the right part of the backwards J is a Power Up. Coming up is a rectangle with some coins on top. Get on the platform before it and run and jump to get on it. Directly above the last coin is a 1-up. Break the box in front of it to make it drop down so you can get to it. The first pipe is a warp that leads to the third pipe. The last in the row of blocks under the red turtle contains a Power Up. ride the elevator to the top and run to the right to access the level jump. One pipe goes to level 2, one to 3, and one to level 4. Level 3 = Tree type place. You come to an elevator and a ? block very early that contains a Power Up. The last elevator above a red turtle leads to the stairs going up to the flag. Level 4 = Your first castle. Make sure if you try to get the ? block that you avoid the fire thing. It contains either a mushroom or a fire flower. The first ditch you come to has a hidden coin block 4 block spaces from the end. Just jump to get it. When you get to King Koopa, either jump on the little ride thingy at the top or run under him when he jumps. Don't let him touch you. If you have fire Mario you can shoot him about 5 times and he'll die. Otherwise, get the axe hammer thing at the end of the bridge and kill him. Now Toad will tell you that the princess is in another castle, what a waist of your time. Oh Well, keep going. *World 2: Level 1 = In the middle of the first three boxes you come to is a Power Up. Some ways ahead is two rows of ? boxes. The first ? box on the bottom row is a Power Up. There are two more rows of ? blocks, only horizontal instead of on top of each other. Above the two rows is 5 normal blocks. The middle one contains a vine that leads to a cloud secret. If you don't take the cloud warp, there is a pipe warp right after where the vine is. The first box after the pipe warp is a Power Up. After the following pipe and the ditch, you have to jump on a springboard to get to the platform before the flag. Level 2 = The first underwater level. Avoid the fish (easy) and avoid the squid that can control their own movement. When the ground disappears, be careful because you can get sucked down. Level 3 = Keep running as much as you can (after a while you can tell if a fish is gonna hit you.) There is a ? box with a Power Up in it. Level 4 = The ? box has a Power Up of course. When you have a chance to either take the top route or the bottom route, take the bottom. There are less flame thingies. When you get to the Koopa, break the boxes with super Mario to take the elevator platform over his head. *World 3: Level 1 = Dark World!!!! The third ? block contains a power up. The second pipe is a warp. After the warp is a star. You should be able to use the star power to kill the hammer bros. and then get the Power Up in the second box above them. The first box in the second row of boxes after the springboard has a vine that leads to a cloud warp. If you don't take the vine, a box after the vine contains a power up. Before the end is a last row of boxes. the second box contains coins. Level 2 = The first ? box contains a Power Up. Above one turtle that is trapped between some bricks is two boxes. The bottom box contains some coins, the top contains a star. Level 3 = There are two elevators right at the start of the level. The first ? is a Power Up. Watch out for dropping elevators and the pairs of elevators that make each other rise and fall. NOTE: In this level, you can use the 'Jump Over the Flag Pole' cheat in the ceats and codes section. Level 4 = Watch out for the flames that jump up from the pits at the beginning. The second ? contains a Power Up. *World 4: Level 1 = Arghhh...a Lakitu level. It is very useful to have Fire Mario in this level. The first ? has a Power Up. If you warped in level 1-2, there is a hidden 1-up block on top of the row of four ? boxes. It won't be there if you didn't level jump. The third pipe coming up is a warp. There is a coin box right next to the flag. Level 2 = This is an underground level. The first box under the little part with the coins has a Power Up in it. There is some hidden coins near the end of the hallway with three goombas 2 blocks up from where the last goomba is when you first see him (5 boxes from the end). Now there are two groups of two ? boxes and one group of three. The middle one in the group of three is a power up. Across the ditch there are three boxes just sitting there. Jump directly under the second to the right and last to the right. Jump onto the new block stairs so that you can hit the first normal block from the right. This leads to a group of sick mushrooms with a warp to either 6, 7, or 8. If you don't go, there is a warp pipe right after the high pipe. The first box before the strip of boxes with coins on top of them is a power up. Level 3 = The sick mushrooms level (notice that all the giant mushrooms have chicken pox?). Anyway.... The ? box has a power up. Watch out for those pulling elevators. The last elevator leads to the flag instead of stairs. THERE ARE NO STAIRS!!! You gotta jump from the elevator. Level 4 = This is the first castle that has somewhat of a maze. You have to take this route: The first time you can choose between a high route and a low route, take the top. Run until you reach another place where you can choose. Jump down to the bottom and it will lead you to Koopa. *World 5: Level 1 = At one point, after the second paratroopa, there are three blocks. The middle one contains a starman. This level has the first bullet bills in it. Try to either jump on them or crouch under them if you can. There is a pipe in the air that warps near the end of the level. Level 2 = At the beginning, the last of the top row of blocks has a power up. The first pipe goes to a swimming warp. Watch out for the lowering elevators while swimming, they push you into sink holes. The last block on top of the two rows after the warp has a starman. Then there are two blocks that only regular small Mario can reach. The first contains coins, the second a Power Up (mushroom for small Mario). Level 3 = Just exactly like World 1 - Level 3, the tree level. There are more enemies and smaller elevators, and bullet bills are being launched at you the whole level. Level 4 = At the beginning, there is an extra long fire thing near the ? block with the Power Up in it. Take the bottom route to reach Roy Koopa, the fifth Koopa. *World 6: Level 1 = Lukitu level! This is another dark level. The first normal block contains a power up. the third ? block also contains a power up. Level 2 = Another dark level. The first pipe is a warp. the second pipe after the warp is a water warp. If you don't take the water warp, there are two rows of blocks overhead. The last block of the second row is a warp vine that leads to a cloud ride. Level 3 = This level is all gray for some strange reason. the first ? box is a power up. About half way through this level, Bullet Bills start launching at you. Level 4 = Same exact as the first castle, except for the Koopa at the end is using hammers. It is really good to have Fiery Mario at this Koopa. *World 7: Level 1 = First normal block holds a Power Up. There are a lot of Bullet Bills in this level. There is a block with a power up at the very top of the springboard. It is kinda hard to reach if you get a flower, and if you get a mushroom, chances are you will miss it. Level 2 = A water level. A LOT OF SQUIDS!!!!! Level 3 = Another flying fish level, exact same lay out as level 2 -3. However, there are more fish, and Koopa Troopas and Koopa Paratroopas are in your way. There is still a power up in the middle that you want for the following castle. Level 4 = Hmmm...the last castle before the big Bowser Koopa castle. This is the maze palace of Ludwig Van Koopa. For the first three parts, go Bottom, Middle, Top. Then you will come to two big ditches of lava on the bottom, and a fire thing at the top. This one changes I think, but what I did was went on top, avoiding the fire thing, and then stayed on top, jumping the ditches. This led me to Ludwig Van Koopa. *World 8: Level 1 = If you used a Level Warp to get here from level 4, there's a hidden 1-up above a Buzzy Beetle that's trapped between two pipes. There is a pipe warp in a pipe before three Goombas. There is also a trapped Koopa Paratroopa with a row of blocks above it. In the middle of where it is trapped is a hidden box. If you jump on the box, you can hit the regular box above it that contains some coins. After the next series of short ditches is a row of blocks, the third is a starman. Level 2 = There is a 1-up in the box above the springboard. Between the first set of bullet bills, there is two blocks. The second one is a Power Up. The first pipe after the difficult jump (where you're on a pipe and you have to run just right to not fall down a pit) is a warp. Level 3 = The first set of hammer bros. are on two rows of blocks. The second to last block on the top row is a power up. Then the next set of hammer bros. is also on two rows of blocks. For that set, the second to first block on top is a power up. Level 4 = Well, here it is...the giant maze castle...the home of Bowser Koopa. Actually, I figured this level out quicker than the World 7 castle (Ludwig Van Koopa's castle). Ok, there’s a ditch with a little elevator that moves across some ways into the level, right after it, enter the first pipe. Then, there’s a pipe in the air by some Koopa Paratroopas. There’s a hidden block near the left of it that will help you get into it. After that pipe, you will have to jump over a pit with lava in it. Right after it, jump into the pipe. This takes you to a swimming level with spinning fire rods and 3 squidies. If you have fiery Mario, you can kill the coming up Hammer Brother, otherwise try to run under it. Now, avoid the Podobo to get to Bowser Koopa. It is very easy to kill Bowser with fireballs. It is hard to get on top of him, and he has hammers, so it’s hazardous to try to go under him. Do what you must. Well, I guess since you’ve reached the end, the only thing you can do is….do it again! The second quest has more baddies, a lot more bullet bills, and all the baddies other than Koopa Troopas turn into Buzzy Beetles. Have fun! *********************************************************************** Chapter 6 BAD GUYS LIST *********************************************************************** There is a list of some of the bad guys in the instruction book that comes with the game. Other baddies and more detail can be found in this list, along with tips when encountering them. Bloober - Chases after Mario in the water. He's that annoying squid guy. You gotta use fireballs. Worth 200 PTS. Bowser, King of the Koopa - the sorcerer lizard dude at the end of all the palaces. You only get points if you shoot him with fireballs. All the Koopas are worth 5000 PTS. Here are their names: World 1 Larry Koopa World 2 Morton Koopa Jr. World 3 Wendy O. Koopa World 4 Iggy Koopa World 5 Roy Koopa World 6 Lemmy Koopa World 7 Ludwig Van Koopa World 8 Bowser Koopa Bullet Bill - Shoots out of the canons. You can only jump on him. Worth 200 PTS. Buzzy Beetle - Not effected by fireballs. Jumping on him has the same effect as on a Koopa Troopa. Worth 100 PTS. Cheep-cheep - The fish that are in the water and are jumping around on some stages. The green ones are slow, the red ones are fast and can jump. You can jump on them out of the water, but can only use fireballs while she's still in the water. Worth 200 PTS. Hammer Brothers - Twin-Brother turtles that toss hammers at Mario. Worth 1000 PTS. Koopa Paratroopa (green) - A Koopa that wings all around aimlessly and comes at you all of a sudden stomp on him and he loses his wings. Worth 400 PTS. Koopa Paratroopa (red) - This turtle is under control, unlike the green paratroopas. Stomp on him to get rid of his wings. Worth 400 PTS. Koopa Troopa (green) - Soldier of the Turtle Empire, his orders are to find and destroy Mario. Jump on him and he goes in his shell. You can launch his shell at other baddies or let it sit. If you let it sit he will come back out after a while. Worth 100 PTS. Koopa Troop (red) - Just like a green one, only he wont jump off a cliff. He's faster, too. Worth 100 PTS. Lakitu - Little turtle in a cloud that launches spiny eggs at you that hatch into Spinys. Worth 200 PTS. Little Goomba - A mushroom that betrayed the Mushroom Kingdom. All you have to do is stomp on his head to kill him. He can also be shot with fireballs or killed with a turtle shell. Worth 100 PTS. Pirana plants - Man-eating plants that live in flower pot (that look exactly like pipes). You gotta shoot fireballs at them. Worth 200 PTS. Podoboo - Those annoying fireballs that jump out of the lava in Palaces. Spiny - Lakitu's pet. You can only kill him with a shell or fireballs. Worth 200 PTS. Spiny's Egg - Eggs of the turtle Spiny, pet of Lakitu. You have to shoot them, too. Worth 200 PTS. *********************************************************************** Chapter 7 ITEMS LIST *********************************************************************** Here is an okay list of items from Super Mario Bros. It might not be complete, so e-mail me if it isn't. ? Box - Can contain coins, 1-ups, or Power ups. 1-up mushroom - when you get one of these you get an extra life. Box - a box of bricks. These often contain coins. You get 50 PTS. for breaking them. They can also contain 1-ups. Coin - If you get 100 of these, you get an extra life and 100 PTS. Fire Flower - Turns Super Mario into Fiery Marion or Mario into Super Mario. Flag - The thingy at the end of each level that isn't a castle, you get anywhere from 5,000 to 800 PTS. for bringing it down. Flower Pot - the Pirana Plants live in these. When you kill the plant, the flower pot turns into a pipe. Magic Mushroom - Turns Mario into Super Mario. Pipe - Duh, a pipe...the little green thing that you can often go down or up to warp, level jump, and, uh, other stuff. Starman - A star that turns you into Invincible Mario, where you can kill anything. Wow! *********************************************************************** Chapter 8 THE MINUS WORLD *********************************************************************** Here is the most popular secret in the game, the Minus World. What it is, is a level where you are swimming, and the level counter at top says " - 1". There is no way to win, because if you go through the pipe at the end, you just start over at the beginning. This happens until you die or your time runs out. Now for how to do it. Ok, you access the Minus World from 1 - 2 (World 1 - Level 2), the first underground level. You will have to have Super Mario or Fire Mario. Go all the way to the end, where the pipe to go up to the flag is. Don't go up the pipe. Don't go to the secret level warp is, either. What you have to do is break about five blocks above the pipe. Don't break the one nearest the pipe wall. Break all the ones you can away from the wall. With only one block on the wall, get the farthest on the edge of the pipe bottom you can without falling off. You have to hit the last block with the back of Mario's head. The best way to do it, is after you get as far as you can left on the pipe, squat down and jump, then hold right. It's kind of complicated to write instructions, but when you do it it will become easy. Squat, then hold down while you jump, and after you've jumped, hold right also. Usually it takes a while to get it right. I got to the minus world the first time I tried, but it took me about 200 on the timer to get the jumping right. Ok, if you jump right, you will get sucked into the wall. Now you have to make Mario walk right until he drops into the Level Jump area. Go down the first pipe (the one that would go to level 4) you see. Now you are in the Minus World. Have fun! NOTE: If you use this FAQ for the Super Mario All-Stars version of this game for SNES, the Minus World has been removed. *********************************************************************** Chapter 9 CHEATS, GAME GENIE CODES *********************************************************************** Here are various cheats that I have found or have heard from other people. If something doesn't work for you, or you know something else, e-mail me at sensei_otaku@hotmail.com ... thanks. Most of the Game Genie codes were trained by EdTheMoogle (he made them). ***Continue: After you get a game over, you can continue at the first level of the world you were on last. When the Game Select screen appears (where you select 1 or 2 players), hold down A and press start. ***Fire Power when small: At the end of the fourth level of any world (except eight), you need to be either super or fiery Mario. Ok, when you get to the Koopa, you have to touch the axe and Koopa at the same time. If you do it right, you flash as if you were going to shrink, but you will stay super or fiery Mario. Get a mushroom in the next level and it will make you shrink. Now, when you get a power up block it will be a flower. When you get the flower you will stay small, so you can reach small spaces but have fire balls. Pretty kewl. ***Jump Over the Flag Pole: This one was sent to me by way of e-mail by Dag Cato. This is what his e-mail says: Hello Mr MOOrstar, My name is Dag Cato and I've just read your super mario-faq (version 1.0) on gamefaq (as well as some other's super mario-faqs). I would like to begin to thank you for your well written faq and the extensive content that helped me find the last items in the game. But one thing struck me in your (and the other's) faqs: there isn't a word about jumping over the flagpole-trick in world 3-3! If you don't know what I'm talking about I will explain. In 3-3 there isn't the normal pyramid structure to finish off the level from, but instead a sort of balance elevator. If your timing is perfect (jump from the lower elevator platform, with speed, to the higher and then jump as late as possible) you will end up by jumping over the flagpole! The result isn't that great though, either you just run to the right until time ends (sort of the infinite -1-world trick) or you can jump on the flagpole from behind (which only gives you the ordinary points). In my opinion, it's kind of cool anyway and, at least I thougt, a classic feature in this classic game. If this trick interests you, but you're unable pull it off (it will take some practice and I don't really know how to do it, but try and you'll eventually make it), mail me and I'll send you some screenshots/saved files from Nesticle (the NES-emulator). Sincerely, Dag Cato ***Infinite Lives: Not an embedded cheat, but a useful tid bit. On 3 - 3, near the flag, there are two turtles coming down the stairs. Jump on the second one and have it launch at the first one. It will keep hitting it. Eventually you will get extra men instead of points. Ok, now here are the Game Genie Codes. This list is rather long. It starts with actual game play codes and ends with . ***Actual Game play Codes*** YYTOZA Start with over 155 lives AATOZA 1&2 players have 1 life IATOZA 1&2 players have 6 lives AATOZE 1&2 players have 9 lives VATOLE 1 has 8 lives 2has 3 lives SXIOPO infinite lives for 1&2 ***Deleter Codes (parts of the game are missing)*** SEGAKE no scenery XZZOEK no enemies VULANE world is invisible (blue screen code) IKTPOK no outdoor enemies ZTSLEG no items except coins TIKULT fireballs disabled PIGNAX Mario is invisible, enemies are gone NAGNAX Mario is invisible, enemies are gone VENUSS no items in bricks USSUSS no mushrooms PZOPIG Some background is gone. PIGPEG No enemies. NZXNLZ Mario, enemies invisible. ***Drop Codes (you go right into a ditch)*** OGIPSK Changing world with time-up death. ATEOAG drop into a pit of blue OAKOSK Drop from sky into nothing with time-up death. PGAOSK Great drop into nothing with time-up death. SAGOKK Warp to 6-7-8 warp zone and die. SGAOOK Drop into white and die. PISPYP Drop. ***Graphics Altering Codes*** IKAAAE Just try this sucker out! I can't describe it! EOXOPE Super Mario Brothers 2020-the scenery looks tropical OEKULT Get a fire flower and you can phase between normal graphics and 2020--has other effects-you can hit bricks OEPULT Fireballs invisible, 2020 pops up, music changes, odd effects. POIAIE Weird blackness. POOAZE Like POOAIE, but play in grayscale. EOOEIE Dim colors. POOEIE Play in grayscale. OOOEIE Play in blue scale. POOPAE Mario 1411 graphics. A variation on Mario 2020. AOOPIS Similar to POOPAE. IIIEEP Blue void. GKAEEP Blue void. GKEAAE Similar to IKAAAE. ZKSAAE Scrambled graphics with jerky scrolling. EKGAAE Great frozen title screen! KKGAAE Play in the great void with slow music. OOOOZE Like IKAAAE. POOPIE Mario 1411. OTAOTA Like POOPIE. EOXOPE 2020 graphics. Freezes if you hit a block. POLAKE New colors for blocks, etc TOSENA Makes a nice background! OSTENA blocks and background scenery are fragmented Note: OSTENA is part of an immense family of codes which switch the sprites of game elements (pipes, ground, background, etc) I got tired of doing all of the iterations, but a partial list follows: AOSENA EVSENA ENSENA KOSENA OOSENA OESENA OXSENA OUSENA OKSENA OSSENA AESENA OVSENA ONSENA SOSENA ZOSENA ZXSENA ZKSENA ZSSENA AKSENA ZVSENA ZNSENA VOSENA XOSENA XOGEOA XESENA XVSENA XXSENA ASSENA XNSENA XUSENA XKSENA XSSENA NESENA NXSENA NUSENA NKSENA AVSENA NOSENA NSSENA NVSENA NNSENA EXSENA EXSESA TXSENA EXYEUA ANSENA EXSEUA EXSEVA TKYEUA TKYEVA TKYEOA TKSENA TKSEVA YOSENA LOSENA TSYEUA TSSEVA TSSENA TSYEVA TOSEOA AOSEOA EOSEOA POSEOA TOSENA LOSEOA YOSEOA TVSENA TNSENA TOGENA TOYENA TONENA TOSEUA EOSENA TOSESA TOSEVA TXYENA TXSEVA TXSESA TXYEUA OXSENA OXYEUA EESENA OXYEVA OXSESA OXSEVA ZXYEVA XXYEUA XXYEOA XXSENA XXSEVA EXSENA XXSEOA NXYEUA NXYEVA NXSENA NXSEUA NXSESA NXSEVA AKYEVA EVSENA AKSENA AKSEVA EKYEUA EKYEUA EKYEVA EKYEOA EKSENA EKSEVA EKSENA OKYEUA OKSENA OKSEVA ZKSENA ZKSEVA XKYEUA XKYEOA XKSENA ESSENA XKSEVA NKYEUA NKSENA NKSEVA ASYEUA ASYESA ASYEVA ASYEOA ASSESA ASSEVA ESYEUA ESYESA UXYEUA ESYEOA ESSENA ESSEVA ESSEOA PSSENA PXYEUA PXYEVA PXSEVA LXYEUA LXYEVA LXYEOA LXYEUA LXSEVA SKIENA nice graphical substitutions (background, etc.) ISNAKZ when you hit a block, another block is under it POKEXX same as ISNAKZ ISEPAG ground is a double layer of bricks EATLGZ Mario does not become big when powered up....get a fire flower and become little fiery Mario SSPPYK most of the ground is missing SAGOZK no background SEIING hit a block and it becomes nighttime PGAETT silhouette Mario PEKEPS silhouette everything but Mario TIKAGI score is strange AEENIE gliding Mario APPNIE charging Mario YAZPNO weird pipes YAZONO pipes replaced by background elements YAZENZ gold bricks flash different colors YAZENG 7s appear where hidden items are OPKOPK misplaced background scenery OLAOLA play on nothing above actual scenery-neat STAEXZ+GAAGGA rains coins--has other effects EGXNAY 2020 graphics! Also a music code. STOXUN Yellow sky. EPOXUN Tremors. Also a behavioral code. IKAXUN Stripes are missing from background. Scene shifts rapidly. SSSXUN Scene changes randomly. KKKXUN Scene changes randomly. TTTXUN 2020 title screen. Freezes. YYYXUN Small section of 1-1 with a big hole in it loops infinitely. EEEXUN Stripes missing from background. PPPEPP Question blocks flash faster. GGAEXP Adds colored stripes to screen. ATPOPT Switches game elements. Lots of question blocks. ATLOPT No platforms. ATEOAT Almost no blocks. ATEOPG Staggered scenery. POGPIE When you kill an enemy or hit a block, an afterimage of it stays with Mario for the rest of the level. POXPIE Bizarre graphic scrambler. Freezes. ATEOPA Mario starts under the ground. POOAIE Neat-looking title screen, screen before 1-1. POOPIT Transposing error. EOOPIT, XOOPIT Similar to POOPIT-Transposes sprites with one another. YOOPIT Great transposing error. POOAAE Frozen nice title screen. NAGOAG Scenery different or gone. AKIAAE Nice frozen title screen. KIAAEE Odd menu screen. PZOOPK Background full of odd clouds. ZIGPAK Background is odd. ZIGPOK Misplaced enemies. ZIGPZK Too many clouds. ZGIOOK Black void. ZIGPXK Misplaced enemies. KITENO Changing colored stripes on ground. KISENO Some ground is invisible. KKEENO Discolored level, some invisible scenery. XLEENO Stripes. XLVENO Some discoloration. NOPEND Ground glows. Some discoloration. XYXPYP Fragmented 2-headed Mario. ONEENO Some discoloration and scene jumping. SUXENO Blue and lime green coloring. SEGEKE Scrambler. PAGPEG Misplaced enemies. PITEXP Color-changing blocks. POPOIK Floor is raised 1 block. NOPEIS White skies. GGAEXP Stripes. ENOENO Colored bricks. YAZENO Green world. EAZEAZ Enemies leave trails, gaps in scenery. YAZEEO Small changes in color. YAZEUO Scrambled colors. AAAETT Nighttime 1-1 and scrambled graphics. PINAOO Scrambled colors. PEKING Nice freeze. AEKING Nice freeze. EPIOZE Nice title screen. EXPOPE Grey title freeze. EOPOPE Adds lots of question blocks to level. PGOOIG Scrambles graphics. IGOOIG Scrambles graphics. OPOOIG Scrambles graphics. AAAOIG Scrambles graphics. AEPOIG Scrambles graphics. APPPPI No blocks. KPKPKP Ground covered in 1/2 pipes. OZONAY Fragmented graphics. ZOTAKK, YOTAEG Changes color of enemies, items. IUTAVG, AEIAOG, IOTAKK Blocks and mushrooms are monochrome. ZXTAVG, ZXTAKG, ZXIASG Some mushrooms, fireballs, and spinys are almost invisible. LOIAOK, LXIAEK, LEIAXK Blocks are sea-green. ZXIAOG, ZXIAEG, LXIAXG Blocks are blue with purple lines. LOIAOG, GOIAEG, ZOIAXG Blocks are bright purple. YOIAKG, YXIAVG, AXIASK Clouds are red and orange. IXYASG, IXIAOG Blocks are pink. ZOTAVG, POTAKG Blocks are blue and white. PEAEKG Blocks which contains coins are marked with the number 1. IXTASP Blocks flash fast. ***Jumping, Swimming, Etc. Codes*** AAZUAG Jump as high as you want by holding down the A button. When you want to come back down, let go of the A button. This only works on turbo running. APZLGK super jump from standing TPZLTG super jump from run start GPZUAG super jump from turbo run APZLGG mega jump from standing APZLTG mega jump from running GAZUAG mega jump from turbo running PIAULT Mario slides when you try to stop or turn around POPISO enemies cannot be stomped POEISO goombas change to invincible Koopas when stomped GPPXXY blocks disappear when you hit them IOAULT fireballs behave...oddly TELLEY helium-filled Mario has a hard time staying on the ground IOEOIO Mario is permanently invincible, but music is normal IVYIVY very fast Goombas SUEISA run into enemies to power up SEPUEG hit first mushroom block and your score starts climbing fast PEGLEG jumpy mushrooms EATLEG mushrooms and fire flowers absent, 1up mushrooms jumpy GAPOAO come out of pipes wrong-cool code ZTSLEG no special items XVSUOS all 1ups replaced with starmen OKKULT fireballs ignore laws of gravity and physics EEEULT fire shooting behavior odd-can produce machine- gun effect UNNUUN Mario has difficulty jumping NAXULT hold jump to hop once you get Fire Flower POIISK can't hit bricks POIISG items in ? blocks are random VENPIS all blocks are items VALLEY enemies either move fast or don't move at all TALLEY enemies move left only POIISO stomp an enemy and he flips over and floats downstream PONISO stomp an enemy and get hurt YLLLLI mobile powerups will fall off-screen rather quickly ULLLLI Mario is slow PSKIST Mario cannot move AYYNIE Mario cannot move AYYYYP Mario cannot move-stupid POIIOG Mario can pass through boxes PIGOAP swim without water--neat code TIKAPO slow motion YXZLNY Mario is fast EATSSY walk through things YAZSNO get hit by enemy and power up ELVISS zombie mario-pulled to right side of screen YPZTZZ invisibly tall Goombas YEZTZZ cannot be touched by enemies or powerups YAZYIZ lots of teleportation--fun code YZZENO lots of enemies throw hammers at you EVYIVY things on ground bounce YZXLNY run really fast SSASSA invincible PAASNO Mario can stomp all enemies PAZSNO Mario can always throw fireballs ZEVLGK very high jumps EEVLGK rocket jump from standing start ZEVLEY jump a little higher EVYIVN enemies walk through walls YZXLNN no enemies and you have super speed NZXLNY can go left until you stop KGXVYU Enemy position different than perceived position. EGXVYU, EPXVYU, AGXVYU, EPIVYU Enemy position different than appearance. EEEVYU Enemies, powerups fall through ground. EPOXUN Blocks turn invisible when hit. Also a graphics code. POPXUN Random invisible blocks and vines appear. NNNVYU Mario passes through objects and touches invisible ones. ZXLLUN Mario jumps high, comes up from under screen, hits ground, and floats down slowly. Enemies and powerups also float down. Freezes if you get too close to the left edge of the screen. PUNLUN Similar to ZXLLUN. UXLLUN Mario cannot jump. UUUXUN Scroll does not keep up with mario. ZALLUN, ZILLUN, ZPLLUN, ZZLLUN, ZGLLUN, ZTLLUN, ZYLLUN Mario and enemies have trouble running and stopping properly. GENLAS Mario has extra acceleration. GENUAS Mario has super-speed. GENPTS All question blocks contain powerups. GENPAZ Mario, enemies fall through ground. POEISA Mario is invincible and starts with 1000 points. NAGLAG Certain blocks repel mario. NAGNAP Coins move when you get them. NAZNAG When you hit a block, all enemies move closer to you. PINAAO Move around while game is paused! STAGEO All enemies throw hammers! SPEPNY Fire is shooting at you like in a dungeon. SGTOSK Drop into levels. Die at 1-2 from time-up. GGIOOK Mario is a zombie. Also a new world code. KGIOOK Mario is a zombie. Also a new world code. EGIOOK Mario is a zombie. Also a new world code. GANOPE Enemies turn into headless bowsers. STOPYP Come out of pipe in a cool way. ZONENO Earthquake! OPPOAK Earthquake! SEPTAT Coins are in odd places. TIKOAP Starts level in odd location. TSTOIG Zombie mario. NZXNLO Mario stuck in upper left-hand corner of screen. KIGLUY Mario, enemies teleport. YNPPPO Invincibility. TVAPKG Lowers ground one block. AETVEN When mario shoots fire, strange things happen. TVTAGG Everytime you get a powerup or stomp an enemy you get a 1up. OTGOTO Swim without water. ***Misc. Codes*** ALKELI Score is strange. IANOXG timer is goofed-starts on MOO! ATAPIX continues automatically IGEAPO game stuck in demo TIKPOG more enemies EPZKIX tons of turtles YSAOPE+YEAOZA+AOAPYA World H-1 POAPYA World I-1 ZOAPYA World J-1 LOAPYA World K-1 GOAPYA World L-1 IOAPYA World M-1 TOAPYA World N-1 YOAPYA World O-1 AXAPYA World X-1 LXAPYA World -1 ***Music Codes*** NGGNAY creates interesting music from all songs (loops several notes and plays various bass parts over this) NIGNAY takes the DrumMix (explained later) and inserts pauses into it YAGNAY plays briefly some of the end-game music and then stops-only works occaisonally OGGNAY, XGGNAY, UGGNAY, KGGNAY, EGGNAY All of these are similar to NGGNAY, but each is different from the rest. STAPTO Music stops immediately. PPPPPP Various tunes are switched around. EGXNAY Drums are off-time. Also a graphics code. YYYVYU When you stomp an enemy, music goes through several variations. KOTAGE No sound at all. PIPPPP Plays invincibility music constantly. PAPPPP Loops normal music constantly. POZPIS When you interact with blocks, enemies, the music screws up. NAGNAN Music skips. NYGNAG Music skips. AGGNAY, ZGGNAY One instrument plays some wrong notes on a sine wave. GGGNAY Same as AGGNAY but with banjo sound. POTPIE Freezes with great grinding noise. EOPOPE No music. Also a graphics code. APPPPP, PPPPPP, TPPPPP Mixed-up music. EPPPPP, LPPPPP, SPPPPP, NPPPPP Weird music. ZPPPPP, GPPPPP, VPPPPP No music. XPPPPP, UPPPPP Underwater music. KPPPPP Fortress music. SKINIT Between-level music. UNVUXV Repeating music. STOPPP Starman music. PGOPGO No music. TGOOIG Remixes on the fly. YGOOIG, TAOOIG, TPOOIG, TZOOIG, TLOOIG, TYOOIG These all do fantastic remixing which depends on what mario does! EPONLY Fragmented music; some instruments off-time. PISNLY Music stops immediately. NZXNLY Trance remix. NLXNLY Similar remix. AEENLY, ZEANLY Sound effect music freakout! NVXNLY, SEXNLY, XXXNLY, Adds a short-decay instrument (like a terrible synth banjo sound) playing the melody. OZXNAY, NZXNAY, EPXNAY, APXNAY All these make the drums off-time in various ways. PPPNLY Music starts and stops frequently. EPPNLY, APONAY, TVYNLY, EPONLY All these make the melody off-time and the music starts and stops. PPENLY, NZANLY, NZENLY All these make the bass strange. ZLLNLY, NZYNLY, NTXNLY, NYXNLY, NZNNLY, NZXNPY, NZXNZY All these codes make really cool remixes of the music with extra drums. ZOANLY, ZXENLY The melody is turned off. NUNNLY, YVYNLY, VNNNLY, UUUNLY If the mario/duck hunt cart is in, these will first make weird slow interpretive ballad music and then go into a warped duck hunt with the coolest music you've ever heard!!! If the cartridge of just mario is in, that ballad music will continue. NANNLY, PZZNAY Drums off-time, melody slow/off. YLYNLY, GINNLY Music skips frequently. NSXNLY, NNXNLY, SUXNLY Adds a pure, no decay sine wave (like a synthesized clarinet) playing the melody. NUXNLY, NXXNLY, IOXNLY Adds another melody sounding more like an oboe. TZXNLY, NIXNLY, NGXNLY Every instrument is odd or skipping. NZXNUY, NZXNOY, NZXNSY Makes one note more prominent. EPONAY, EPONEY Strange fragments of all songs and instruments. NEXNLY Soft clarinet melody. NZONLY, NZPNLY Strange transitions between sections of music. NIGNAY Start/stop minimal music. PPONAY Fragments of normal music. YEANLY Like ZEANLY. YVONNE Makes great noise. ***New World Codes (create new levels)*** You should use SSASSA (invincibility) and PIGOAP (swim without water) when using these codes to explore areas which would be otherwise inacessible. GENPAS transposes certain game elements (pipes, question blocks, etc.) GENOAS, GENPZS, GENPLS, GENPGS, GENPIS, GENPOS All of these do similar things to game elements, like GENPAS but they all differ from each other. ATEOPT transposing error pt. II POOPIS Transposing error. POOPIG, POOPIK Puzzle piece world. Use PIGOAP or you will fall and die. TOOPIS, OOOPIS, LOOPIS, POAPIG, POLPIS, POYPIS All new worlds. POZPIS New world. Also a music code. SIIPKK Flooded bullet land. 1-2 is a pit. SPEPNG Underwater loop. SPPPOG Underwater 4-1. 1-2 is underwater 4-3. 1-3 is underwater loop. PIPOIS Altered 1-1. Cannot finish level. SIPPNG Keep playing through this one. A later level takes place on clouds, like a bonus round! PGAPGG Warped 1-1. PUPOIS, POPOIS Altered 1-1. LIZONK 3-3 to 3-3 to 1-2 to freeze. XAAOOK Water world->4-1->1-3 with Lakitu->underwater loop. NIXOOK 8.3 loop. PGAOOK 0-1 strange level. PGAOPK Question block land which you cannot finish. NLXOOK 1-3->1-3->1-2->freeze. EGAOOK Underwater 4-1->Underwater 4-3 with EARTHQUAKES and cheep-cheep swarms and then going to the underwater loop. PZXOOK 1-3 to 1/2 to freeze. Try this out. IPPPPI Pipe and steps turn into question blocks. Freezes. SGKOKK Repeating 8-1. TGOPSK Repeating 2-2. OGOPOK Underwater 4-1 to underwater 1-3 to underwater loop to freeze. PGOPOK Underwater 4-1. OGIPOK Short wacky land. OAKPOK Misplaced-enemy land. PGOPSK Underwater 4-3 with grey bowser to underwater 8-4 to freeze. ZIGPSK 1-3 with no platforms to 5-1 no enemies to nocturnal 8-3 to 2-3 bridge to 8-3 (1-5) as a castle to 5-1 no enemies to underwater 4-1 with no Lakitu to 1-8 boring level to some strange dungeon to ? Try this code! AYKPSK Large ocean to 4-4 as a normal level to clouds. IAGPSK 4-1 with no Lakitu to 1-3 to underground underwater level to ? GAIOPK Stone-filled universe! PGPOSK 2-1 to 2-3 to 2-3. SGOOSK 3-1 to 3-1 to 1-1 to 1-3 to ? SAGOSK Cloud land to 2020 graphics to freeze. SGAOSK Underwater 4-1 to underwater 4-3 with earthquakes to? OGIOOK Wacky colored 1-1 with grey zombie mario. Also a behavioral code. OGOOKK Repeating underwater castles. AGOOPK Handicapped 1-1. PGOOKK Underwater loop. AGIOPK World of IF. EIGPSK Some dumb level to underground night level to desolate plain level to underground 4-3 to ? to dungeon 4-3 to time-up death. VIGPSK 4-4 as a normal daytime level to cloud trap. OPOPOK 2020 graphics. Underwater 4-3 to cloud loop. VGKOKK Nighttime in the mine. UGKOKK Nighttime in the tunnel in greyscale. ZAGPSK 4-1 no Lakitu to 1-3 to fantastic sewer level. OGOPSK Dungeon loop. ZIZPSK 1-1 with Lakitu to 1-2 with Toad! Loops. KGKOKK Pipe to pipe to underwater 4-3 to fantastic 2- 5. GGOPSK Dungeon 1-3 to normal level to blackness. ZIGOSK Drained 2-2 to daytime castle. IAGPSK+PGPOSK Weird 1-1 to ? ZIGPKK Fantastic daytime 2-4. ZIGPTK Fantastic tetris levels! GGIOOK Halloween land with zombie mario. Also a behavioral code. KGIOOK Fall-colored stone land. Also a behavioral code. TGIOOK Fall-colored land. EGIOOK Stone land with zombie mario. Also a behavioral code. ZIGPYK Stony land. PIPOIS+ZIGPSK Strange plain with artifacts! SAGOOK Drained 2-2! PGAOKK World of OF. OAKOAK Flat plain dead end world. SAZAKE Altered 1-1. ULTPLT Really strange world. OOOOAK World riddled with holes. PPPOSK Looping 1-3 and 2-3. LLLOAK Strange world. LLLPSK Strange castle lands. UUUOKK Daytime castle world. TIKOIO Flooded outside world. VPPPPI Strange world with shooting coins. PXZOIG Rock world. ***New World Traps (create worlds where you can't move) TIKOKK Weird castle land. UIGPSK Dungeon trap. TIGPSK Brick land trap. PSKOIG Happy brick land (trapped.) SGSPSK Trapped in cloud world. OAKPSK Trapped in clouds. SGSOOK Stuck in stone world. AGOOKK Stuck in nice caste land. OGAOKK Pipe-top world. UGIOOK Nice stone trap. YGIOOK Cloud castle! AGIOOK Halloween trap! UGIOOK Cloud trap. LGIOOK Stone trap. ZGKOKK Fantastic cloud trap at night. XGKOKK Cloud trap with timeup death. SGAOKK Purple cloud trap. POZOIG Rock trap. ***Sound Effect Codes*** NAGNAG new sound for stomping KOTAGE No sound at all. NAGNAK Many SFX different. NAGYAG Many SFX different. NZZNZG Many SFX different. NAGNIG Stomping effect different. NAGNZG Hitting block effect different. NAGNLG Stomp effect different. AAGNAG Stomp effect different. Freezes. EAGNAG Block, stomp effects different. NOGNAG Go down pipe effect different. PAGNAG, NGGNAG, NTGNAG Many effects different. ***Warp Codes*** SPPPNK Loop of some level. OGOPSK Warp to 8-4. OAKOKK Warp to 6-1. SGOOKK Warp to 1-4. TAKOKK Warp to 3-3. *********************************************************************** Chapter 10 LEGAL STUFF AND CONTACT / DISTRIBUTION INFO *********************************************************************** Well, I gotta do this....so...uh...anyway...my e-mail address is sensei_otaku@hotmail.com . I check it daily. Nintendo and Super Mario Bros. are registered trademarks of Nintendo of America Inc. This FAQ is © 2000, 2001 by The Mourning §ta* If you wanna use this FAQ for any reason other than beating the game, e-mail me first and get my permission. Failure to do so is against federal law and subject to criminal prosecution. Besides which, it ain't very nice! This FAQ is only legaly authorized to be posted on the following sites. If you see it on any other web site, I would appreciate it if you would e-mail me and notify me. Here are the sites: www.gamefaqs.com www.gamewinners.com www.world-of-nintendo.com www.fbgames.com www.geocities.com/nessite/ *********************************************************************** Chapter 11 CONCLUSION *********************************************************************** Well, now you have beaten the game and unlocked every secret possible (haha), unless you know something I don't. If you have info on a secret, code, or some info I just don't have, e-mail me. sensei_otaku@hotmail.com . If you want information about using this FAQ on your site, or distributing it in any way, please e-mail me. Or, if you know that it has been posted somewhere other than one of the web sites listed above, please tell me. Thank you, and I hope this FAQ has given you at least an extra hour of game time or an answer to that one castle you just couldn't beat. *********************************************************************** Chapter 12 SPECIAL THANKS, GOODBYE *********************************************************************** Ok, here's a list of everyone I wanna thank: - Marshmallow for making such awesome FAQs! - Nintendo for making this game - GameFAQs, Fresh Baked Games, for hosting such a great sites. - Gamme for making the "True Story of the Super Mario Bros." featured in the story section. - EdTheMoogle 'cuz he made most of the Game Genie Codes. - Dag Cato for sending in the 'Jump Over the Flag Pole' cheat for level 3-3 I hope you enjoyed the FAQ, I am planning on making one for SMB 2 and 3 eventually and then a special ed. for Super Mario All-Stars including the Lost Levels. *********************************************************************** Chapter 13 Coming Soon *********************************************************************** Some of the stuff I plan to add in the future: - Well, I need to work on my page, which has been shut down temporarily (by me, suprisingly). -I want to eventualy add all the warps within each level, probably that will come with version 3.